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Set GuidesUpdated June 22, 2026

Astral Radiance Set Guide: Full Card List, Chase Cards, Pull Rates, and Sealed Prices

Astral Radiance's full card list and Trainer Gallery, estimated pull rates, live chase prices led by the Machamp V alternate art, and the sealed board.

By Chase Society Desk

Astral Radiance brought the Hisui region of Pokemon Legends: Arceus into the Sword & Shield card game, led by the Origin Formes of Dialga and Palkia. It's remembered for one card above the rest: a kaiju-scale Machamp V alternate art looming over a city. The set has been out of print for a long stretch, and the chase cards trade like product that's done printing.

Astral Radiance runs 246 cards, and the full Astral Radiance card list with live prices is on the set page. Bookmark it, because that's what most people are here for.

After that, the guide gets into how the numbering and the Trainer Gallery break down, the cards holding the value, the pull odds, and the state of the sealed boxes.

Astral Radiance at a Glance

  • Release date: May 27, 2022, in the back half of the Sword & Shield (SWSH) era
  • 189 cards in the main numbering, 246 total
  • 57 cards above the set number, 190/189 through 246/189
  • A 30-card Trainer Gallery subset, numbered TG01 through TG30
  • The English debut of Radiant Pokemon, plus a block of alternate-art Pokemon V
  • The headline chase: Machamp V #172, the alternate full art

This is the set that put Legends: Arceus on cardboard. The Origin Forme Dialga and Palkia anchor the legendary side, the Hisuian regional forms fill out the roster, and Radiant Pokemon made their first English appearance here. For the card list, the two things that matter most are the alternate-art Vs and the Trainer Gallery.

The Astral Radiance Card List: How It's Structured

Three blocks, and you'll spend your time in two of them.

The main set, 001 to 189. Commons through full arts, with the Radiant Pokemon mixed in and the Origin Forme Dialga and Palkia leading the V and VSTAR cards. The stretch in the 160s and 170s is where the alternate-art Vs live, the Machamp and Beedrill among them.

The secret rares, 190 to 246. The secret VSTARs, the rainbow rares, and the gold cards above the set number.

The Trainer Gallery, TG01 to TG30. A 30-card subset of alternate-art reprints, heavy on Sinnoh and Hisui favorites. The Starmie V and Garchomp V lead it, and more on that below.

Every card across all three blocks, priced, is on the full interactive list.

Astral Radiance Chase Cards: What's Worth Money

Machamp V (Alternate Full Art), #172 is the one card here above all others. It sells well clear of anything else in the numbering, and the art carries it: Machamp built up to kaiju scale, towering over a city skyline like a monster-movie poster. It's the card people picture when they picture Astral Radiance.

Starmie V, TG13 holds second, the standout of the Trainer Gallery, and Origin Forme Palkia V, #167 leads the legendary alt arts.

Below them, the rest of the alternate-art Vs fill in. Beedrill V, #161 and Origin Forme Dialga V, #177 are the next ones to know, each dropped into the kind of wide painted backdrop the era leaned on.

The rest of the chase board:

Astral Radiance Singles30-day change

The Astral Radiance Trainer Gallery and Alt Arts

Astral Radiance has two collecting hooks, and they share the top of the value table.

The first is the alternate-art Pokemon V in the main numbering. Machamp is the runaway, and the legendary alt arts, Palkia and Dialga in their Origin Formes, give the set its Legends: Arceus identity in painted scenes. The second is the Trainer Gallery, the 30-card subset of alternate-art reprints. Starmie V and Garchomp V lead it, and the lower-priced gallery cards like the Galarian birds are where collectors fill binder pages on a budget.

The Radiant Pokemon are the third thread, the new mechanic this set introduced to English packs, and worth knowing on the list even though they sit below the alt arts on value.

Astral Radiance Pull Rates (Estimated)

Pokemon never released odds for this era, so the figures below are community estimates and nothing more.

  • Trainer Gallery card: about 1 in 7 packs, so five to seven per booster box
  • Radiant Pokemon: about 1 in 20 packs
  • Ultra Rare (full art and alternate art V): about 1 in 19 packs
  • VSTAR: about 1 in 38 packs
  • Secret rare: about 1 in 77 packs
  • Rainbow rare: about 1 in 88 packs
  • Secret VMAX: about 1 in 123 packs

The Trainer Gallery hits come often, which is what keeps the cheaper gallery cards affordable and the set fun to open. The alternate-art Vs are the scarce slice inside the Ultra Rare slot, and the Machamp is one card sharing that slot with a long list of others. Pulling it specifically takes real box volume to manage, and the distance between that supply and the demand for the art is what keeps the price up given how much of this set has been opened.

Astral Radiance Sealed: ETB and Booster Box Prices

The sealed board:

Astral Radiance Sealed30-day change

More Elite Trainer Boxes (ETBs) change hands than any other sealed item here, so that row tracks the set's demand better than the rest. The era-wide retired-sealed board is something we keep up with in Sword & Shield is Alive.

Retired Sword & Shield product tends to follow one rule. A booster box runs 36 packs, and a pack kept inside a sealed box sells for more than the same pack pulled out and listed on its own. The market is paying for the intact box itself, and that premium climbs as sealed boxes get harder to find.

Why Astral Radiance Endures

The value table is only part of what makes this one matter.

Pokemon Legends: Arceus was the game that reframed how Pokemon could feel, an open Hisui built generations before the modern story, and Astral Radiance is its set. The Origin Formes of Dialga and Palkia, the legendaries of time and space wound back to their ancient shapes, headline a roster of Hisuian regional forms. Card and source game line up cleanly.

The Machamp is the cooler object on top of all that. A Gen-1 powerhouse blown up to skyscraper size, it's the kind of alternate art people frame, and it carries the set's name better than any legendary could.

Astral Radiance sits in the late Sword & Shield run, between Brilliant Stars and Lost Origin. Out of print, built on a game collectors love, and crowned by a Machamp that never stopped drawing eyes. Whenever the era's best alternate arts come up for debate, the kaiju Machamp is going to be in it.

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